Now back to my finals! Lots of updates to make here in the blogger-sphere once I'm done.
Showing posts with label silly. Show all posts
Showing posts with label silly. Show all posts
Tuesday, December 10, 2013
Ian McKelldoge
Our last assignment for Character Design class (other than the final, of course) has got to be one of the strangest assignments I've had this semester. Caricature and make an animal of a celebrity from a given list. Here's what I ended up with to celebrate the upcoming release of The Hobbit: The Desolation of Smaug. So silly... but I kinda like him.
Now back to my finals! Lots of updates to make here in the blogger-sphere once I'm done.
Now back to my finals! Lots of updates to make here in the blogger-sphere once I'm done.
Wednesday, January 23, 2013
Week 1 Note-Sketches & More
A week in notes... mostly in sketches. Classmates, teachers, and dragons.
The first week was an incredibly rewarding week back. It's not going to be easy, but I am determined for it to be worth it. In other news, I am learning After-Effects. Here's an in-class demo we did with a few random images. It's a tad bit silly but was lots of fun to show up Thursday!
Labels:
after effects,
dragons,
faces,
life drawing,
notes,
personal,
process,
silly,
sketchbook
Friday, August 3, 2012
Bomb-Ass! Process and Finale
This is one of those I had while I was waiting to fall asleep one night. I'll get these ideas and text them to myself just in case I forget them. It's corny, but it keeps me busy. I got to thinking about an adjective that I happen to always use (if not out-loud, constantly in my head), "bomb-ass". I am sure it's on urban dictionary, somewhere, if you aren't sure what it means. I thought about the literal reality of it, and how it definitely wouldn't be very "bomb-ass" if you had a "bomb-ass". So here's an adjective-turned noun. Just in case it didn't make sense, I slapped "bomb-ass" across the [it's too late now, I'm just going to say it] ass, and added a little bit of color/texture with my pen and a Copic marker. Afterwards, in photoshop, I added more color and amped up the texture. I'm happy with the way it came around!
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