Showing posts with label storyboarding. Show all posts
Showing posts with label storyboarding. Show all posts

Sunday, September 1, 2013

Space Puppy Thumbnail Revamp


This first week of school was seriously fantastic. Character Design is my new favorite class, I couldn't be more excited about Porfolio, and I should be brewing up something fun in Interactive Design... this year should be fun!


This week I had the chance to talk to my Animation II, III and now Character Design professor about these new thumbnail boards I worked on the last few weeks of summer (after I finished Hardcow).  I did my best to really think some things I'd overlooked through as far as continuity of shots and layouts, but my teacher was able to point out some issues I'd missed even after this new pass.

For anyone who doesn't want to know the ending, obviously, beware of the spoilers (I'm looking at you, mom)!


Some of the critiques I got were to watch the battle flow continuity from left to right. I got some pointers about keeping the ship's crash in the beginning more funny/realistic by having the duo fall down and have all of their ship be upside-down, changing the shot when the alien wave is revealed, adding a POV shot of the puppy zapping the aliens, adding a scary mouth shot of the boss, adding more funny cat things and lots of more places to add anticipation. After some more thumbnails, I will be ready to do some full-scaled layouts and get some backgrounds brewing. I hope to have a finished animatic on it's way (here's my old one)(here are my initial thumbnails)!



Wednesday, March 27, 2013

Space Puppy Update Scenes 9-16

Storyboard update for my Layout and Timing/Space Puppy project that was due last Wednesday. I spent a lot of time going through and making sure the backgrounds were consistent, and lots of time trying to explain the actions I wanted to see through key poses. This week in class, we are moving the drawings into Toon Boom Harmony - which is going to make this process a lot more easy in the future. One thing I need to work on a little bit more is explaining hands and feet a bit more. Also, I need to pay a bit more attention to the frame of the composition itself. Some of the drawings are jumbled up from class - camera moves that were suggested, etc